🤯 The Proto and the Prototype

JavascriptAug 05, 2020, 4 min read

The proto and the prototype can be two very confusing terms, even though their definitions might sound simple. If you've been using Javascript for quite a while, you've probably struggled with these terms. In this post, I intend to show you a few examples that demonstrate the potential of prototypes.

By definition, and with a quick search, we can agree on the following:

__proto__refers to object used in the lookup chain to resolve fields, while prototype is the actual object used to build __proto__ when a new object is created (the prototype to install when constructing).

In practice, this means all instances of class X will have their __proto__ built from X's prototype.

function User() {
this.name = 'my name';
}
User.prototype.save = function () {
return 'save';
};
let user1 = new User();
let user2 = new User();
console.log(user1.__proto__ === User.prototype); // true
console.log(user1.save === user2.save); // true

In the previous example, user1's __proto__ will be linked to the User's prototype. But it also means the function save will be shared across all instances of User.

On the other hand, we can also confirm that:

function User() {
this.name = 'my name';
this.save = function () {
return 'save';
};
}
let user1 = new User();
let user2 = new User();
console.log(user1.save === user2.save); // false

But why? Every time a new object is instantiated from User, a new function save is being created on the spot.

Prototypal inheritance 😳

ES6 provides us with the stereotyped class syntax. However, under the hood, classes are not something contemporary. To further understand how we can play with prototypes to implement pre-ES6 inheritance, consider the following example:

class Parent {
constructor() {
this.name = 'parent';
}
print() {
return 'I am an object method';
}
static print() {
return 'I am a static method';
}
}
class Son extends Parent {
constructor() {
super();
this.name = 'son';
}
}

Let's imagine we want to reproduce the same example but this time there is no class keyword available. How do we convert the Parent class to the traditional syntax? Using prototypes!

Recall that, in JavaScript, classes are a special type of function. Functions are no more than first-class objects because they can have properties and methods just like any other object.

The field name is pretty straightforward, defined inside a function. Conversely, the print method will be part of Parent's prototype because when an object is instantiated, their __proto__ will be booted with that exact method.

function Parent() {
this.name = 'parent';
}
Parent.prototype.print = function () {
return 'I am an object method';
};
Parent.print = function () {
return 'I am a static method';
};

Now for the real challenge, we're tackling Son's inheritance.

  1. First, we must ensure each object of Son will contain the print method. This means Son's prototype is similar to Parent.
function Son() {
this.name = 'son';
}
Son.prototype = Object.create(Parent.prototype);
  1. Then, we want to apply the static method. In other words, we can let Son's __proto__ refer to Parent in the lookup chain to resolve its fields.
Son.__proto__ = Parent;
  1. Finally, Parent function will be invoked replacing the context of this with Son's instance. This is the exact purpose of call.
function Son() {
Parent.call(this); // inherit the name
this.name = 'son';
}
Son.prototype = Object.create(Parent.prototype); // inherit print
Son.prototype.constructor = Son;
Son.__proto__ = Parent; // inherit static print

But why Son.prototype.constructor = Son?

That's the tricky part. If you carefully analyse the previous line, the Son prototype is a copy of its Parent equivalent, and so is the constructor! We need to manually reset the constructor otherwise it will correspond to a brand new instance of the Parent.

If you would like to see more of classes in action, you can also check Babel's live compiler.

javascript

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